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Beyonder Member


Joined: Oct 21, 2004 Posts: 172 Location: Netherlands
Status: Offline
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Posted: Thu Jan 27, 2005 1:03 pm Post subject: Far Cry |
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Well to start off:
A lot off info there. I played the game and I must say I am impressed. The graphics are great and the A.I. is stunning.
Something about the Engine:
CryEngine
Real-time editing, bump-mapping, static lights, network system, integrated physics system, shaders, shadows and a dynamic music system are just some of the state of-the-art features that the CryENGINE? offers.
The CryENGINE? comes complete with it's a bevy of internal tools and also includes the CryEDIT world editing system. Licensees receive full source code and documentation for the engine and tools. Support is provided directly from the R & D Team, and teaching workshops can be arranged for your team to increase the learning process as ongoing improvements to the engine are made.
The engine supports all video and hardware currently on the market, and new hardware support will be constantly added as it becomes available.
CryEDIT: A real-time game editor offering instantaneous "What you see is what you PLAY" feedback.
Renderer: Integrates indoor and outdoor technology seamlessly while offering rendering support for OpenGL & DirectX 8/9, XBox using latest HW features, PS2 and GameCube.
Physics System: Supports character inverse kinematics, vehicles, rigid bodies, liquid, rag doll, cloth and soft body effects. This system is directly integrated with the game and tools.
Character Inverse Kinematics & Animation Blending: Allows a character model to have multiple animations that blend in believable ways.
AI System: Enables team-based: AI as well as AI behaviors defined by scripts. This features affords you the ability to create custom enemies and behaviors without even touching the C++ code.
Interactive Dynamic Music System: This system dynamically tracks and responds to the player's actions and current situation while offering CD Quality playback in full 5.1 surround sound.
Environmental Audio & SFS Engine: Accurately reproduce sounds from nature with seamless blending between environments and interior/exterior locations in 5.1 audio. Includes EAX 2.0 audio support.
Network Client and Server System: Manages all network connections for the multiplayer mode. It is a low-latency network system based on client/server architecture.
Shaders: A script system used to combine textures & produce visual effects in different ways. Supports real-time per-pixel lighting, bumpy reflections, refractions, volumetric glow effects, animated textures, transparent computer displays, windows, bullet holes, and shiny surfaces.
Terrain: Uses an advanced heightmap system and polygon reduction to create massive, realistic environments. The view distance can maximized to an unprecedented 2km when converted from game units.
Lighting and Shadows: Combines pre-calculated, real-time shadows, stencil shadows and lightmaps to produce a dynamic environment. Includes high-resolution, correct perspective, and volumetric smooth-shadow implementations for dramatic and realistic indoor shadowing. Also supports advanced particles technology and any kind of volumetric lighting effects on particles.
Fog: Includes volumetric, layer and view distance fogging to enhance atmosphere and tension.
Tools Integration: Objects and buildings created using 3ds max? or Maya? are easily integrated within the game and editor.
Polybump?: Standalone or fully-integrated with other tools including 3ds max?.
Scripting system: Based on the popular LUA language. This easy to use system allows the setup and tweaking of weapon/game parameters, playing of sounds and loading of graphics without touching the C++ code.
Modularity: Entirely written in modular C++, with comments, documentation and subdivisions into multiple DLLs.
Polybump?
Polybump is a new technology developed by Crytek to enhance 3D-rendering quality without increasing the overhead in real-time rendering. Polybump offers huge benefits for real-time 3D games for the PC, Xbox and Game Cube game systems. It allows users to create and render an extremely low-poly model using an ultra high-poly model while displaying virtually no visible difference between the two. Rendering time is greatly decreased. Polybump is the first commercial package, which allows users to do all this with just a few clicks.
Reduces polygon numbers in real-time 3D graphics.
Increases image quality combining Polybump and self-shadowing technology.
Ability to add more characters on the screen.
Decreases memory usage.
Increases rendering speed by applying the calculation for skinning to less bones/vertices and for stencil shadow volume to fewer polygons.
Quickly embed Polybump Technology in your real-time 3D-Engine with 'Copy & Paste' from our easy-to-use source code.
Increases your image quality with rendered high-quality 3D graphics.
Uses an industrial-strength algorithm, which accepts input of two models - a low and high poly model. It then generates a normal map, and then maps the high poly model onto the low poly model.
Works as a separate process so users can continue to use 3ds max? or Maya? while Polybump is working in the background. It saves Polybump normal maps in any format supported by 3ds max? or Maya?.
Includes additional features such as support for merging an additional bump map onto a normal map and creating "accessibility maps to improve the visual quality of a model.
The algorithm does not recognize if objects are not self-contained (as required by existing papers on the subject).
Anyone else know this game? |
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LombudXa «eS][Clan Leader»
![«eS][Clan Leader» «eS][Clan Leader»](/modules/Forums/images/ranks/leader.jpg)

Joined: Jul 07, 2004 Posts: 2583 Location: omnipresent
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Nick: «eS][LombudXa»
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Posted: Thu Jan 27, 2005 1:39 pm Post subject: |
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Yeah, FarCry is really a nice game. I really like that they made a new engine instead of licensing existing engines and code your game. They really made a complete new game with it's own physics and all. Have you noticed how many games using the current Unreal Engine? It's a massive list lol. Take a look here:
I have finished FarCry and I really liked it. The graphics are really impressive and I loved the environment. Also the story and the locations were really cool IMO. I also liked that the game is pretty big. You have to do quite a lot of stuff until it's finished what I really appreciated unlike many games recently which I had finished after a few days The only bad thing I've found is that the physics for movement needs improvement. It's really too slow IMO. Compared to UT, it's defenately to slow IMO lol. Halflife is much better there, well at least for me lol.
I haven't tried the multiplayer much, only a few times with some friends at home but I have to say that the movement gets pretty annoying in the multiplayer part because you cannot go on a rampage lol. You have to hide a lot and wait until you get a chance to kill someone or do an objective. For an action based FPS game, this is really to slow but maybe it's only me lol. |
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miszt «eS][Forum Moderator»
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Joined: Sep 09, 2004 Posts: 774 Location: Somewhere in Space (usually)
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Posted: Thu Jan 27, 2005 1:41 pm Post subject: |
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Yeah i have played FarCry a bit myself, I have to say it looks fantastic, I posted about it a few weeks ago, coz it inspired me to get Mod.K5 running properly (although not for long lol) I dont really like the game play, coz its too slow for me and i dont really like modern-day-weapons, i like my energy weapons hehe, but the maps are stunning! and the physicz engine aswell iz pretty damn nice  |
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one of Gods own prototypes, a high powered mutant of some kind, never even considered for mass production. To weird to live, and to rare to die. |
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Beyonder
Joined: Oct 21, 2004 Posts: 172 Location: Netherlands
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Posted: Thu Jan 27, 2005 2:08 pm Post subject: |
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Ah yes I know it is a bit slow. But you just need to get used to that. UT2K4 is much faster.
I also finished the game and did really like it. Although the multiplayer part needs some more working. It looks like it is isn't finished yet. I did needed a lot off hours to complete it because it was difficult even at "easy". But they are working now on a new CryEngine.
Look at this video:
Then select the dl video (67 MB). Watch out because it causes a lot off stress on your videocard!
You can also look at the vidoe on that page but then you don't see the great graphics off this new engine. |
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miszt
Joined: Sep 09, 2004 Posts: 774 Location: Somewhere in Space (usually)
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Posted: Thu Jan 27, 2005 2:14 pm Post subject: |
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have you seen the Unreal 3 engine screen shots? Lom posted them, check them out! they are verrrryyy kool!  |
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Leo Ex. «eS][Clan Member»
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Joined: May 23, 2005 Posts: 840 Location: Budapest
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Posted: Tue May 31, 2005 6:50 pm Post subject: |
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omg, i tried play with Far Cry, but i cannot, because my machine died... Bah..... |
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