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raTTy «eS][Honorary Member»
![«eS][Honorary Member» «eS][Honorary Member»](/modules/Forums/images/ranks/rank6.jpg)

Joined: Aug 02, 2004 Posts: 129 Location: Vienna
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Posted: Wed Mar 16, 2005 12:24 pm Post subject: TFA Mut for AS maps |
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well i found this thread in the atariforums, but i not getting smarter how to include this mutator in a map.
well at last it could be something for our AS trial server.
Lom would be nice if could check this out, how it really works, as a server mutator. so we would have have the TFA in all our maps. |
Signature (._.´¯`.» Ratty alias DerHoheRat alias TheDarkblueevil «.´¯`._.) |
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LombudXa «eS][Clan Leader»
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Joined: Jul 07, 2004 Posts: 2583 Location: omnipresent
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Clan: «eS][Clan»
Nick: «eS][LombudXa»
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Posted: Wed Mar 16, 2005 12:59 pm Post subject: |
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Yep, that's probably useful
Well, as you could read from Aersik's post, it looks like that he knows how to add it. Maybe he can help you to include it into maps  |
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Aersik Newbie


Joined: Mar 15, 2005 Posts: 8
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Posted: Wed Mar 16, 2005 4:03 pm Post subject: |
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I've never seen TFA being used as a server mutator, only as map embeds. I assume there is something that prevents this (although I've never checked), and i assume that's also why the 7co server went through all the trials maps and manually added TFA to them.
As for adding them to individual maps:
| TFAMap.u wrote: |
// TFAEmbed - Trial-Friendly Adjustments Actor
// A mutator designed to be embedded into maps that disables players messing around with other players in trialmaps (shieldgunning/grenades/blocking)
// By Neoflame, 15 July 2004
// 17 July 2004: Added translucency interaction
// 11 August 2004: Removed translucency (too buggy), forked embedded mutator (borrowed heavily from UWiki), fixed shieldgun and assault rifle
//
// How to embed (from the UWiki):
//
// 1. Make sure this Mutator is NOT listed in the "EditPackages" section
// of your UT2004.ini.
// 2. Make sure "TFAMap.u" IS located in your UT2004/System folder.
// 3. Start a fresh UED session and open your Map for editing.
// 4. Open the Actor Class browser and go to File->Open->TFAMap.u.
// 5. In the Actor Class browser, scroll down to find
//
// Actor->Info->Mutator->TFAEmbed
//
// 6. Highlight "TFAEmbed" in the browser and then select a surface
// somewhere in your map, right-click on the surface, and in the pop-up
// menu that appears, choose "Add TFAEmbed Here". Place only ONE
// instance of this Mutator in your map. It is unknown if the bHidden property
// works with this, so play it safe - when you "Add TFAEmbed Here", do it somewhere
// where no one should be able to see it. Outside the skybox/above a hallway always
// works well.
// 7. Build and save your map.
//
// If you subsequently delete the single instance of the Mutator from your map,
// and then rebuild and resave, the Mutator code will be deleted from the map
// and you will have to repeat all these steps to embed it again. The .u file must
// be in the user's System folder (or at least the server's.) TFAMap is _not_ required
// in the ServerPackages line.
//
// Anyone may use this mutator as long you do not misrepresent the author (i.e.
// you can leave my name out but you can't put someone else's instead.)
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raTTy
Joined: Aug 02, 2004 Posts: 129 Location: Vienna
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Posted: Wed Mar 16, 2005 5:54 pm Post subject: |
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ah nice, thx for the info.
so i am pretty ready to start my first AS map  |
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LombudXa
Joined: Jul 07, 2004 Posts: 2583 Location: omnipresent
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Clan: «eS][Clan»
Nick: «eS][LombudXa»
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Posted: Wed Mar 16, 2005 7:08 pm Post subject: |
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| raTTy wrote: | | so i am pretty ready to start my first AS map |
Cool, hope it becomes a nice map Good luck with it. |
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jb Ex. «eS][Clan Member»
![Ex. «eS][Clan Member» Ex. «eS][Clan Member»](/modules/Forums/images/ranks/ex_member.gif)

Joined: Oct 27, 2004 Posts: 203 Location: Perpendicular magnitude, or up yonder
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Posted: Thu Mar 17, 2005 2:39 am Post subject: |
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i think i will have a go at making a AS map (no jokes and laughing please lol)
wish me luck
whats TFA? is it were u can walk through peolpe??? |
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LombudXa
Joined: Jul 07, 2004 Posts: 2583 Location: omnipresent
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Clan: «eS][Clan»
Nick: «eS][LombudXa»
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Posted: Thu Mar 17, 2005 6:28 am Post subject: |
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| jb wrote: | | i think i will have a go at making a AS map (no jokes and laughing please lol) |
Well, you have to start somewhere Good luck for you too.
| Quote: | | whats TFA? is it were u can walk through peolpe??? |
Yes, it's used for that. Read Aersik's post above and get the TFA mutator from the link raTTy posted  |
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