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ScorpioProX «eS][Clan Member»
![«eS][Clan Member» «eS][Clan Member»](modules/Forums/images/ranks/member.jpg)

Joined: Aug 21, 2004 Posts: 955 Location: Within darkness you will find me.
Status: Offline
Clan: «evolved Systems»
Nick: «eS][ScorpioPro»
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Posted: Mon Jul 25, 2005 2:18 pm Post subject: |
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nah I had a special friend who got some special friends who had some special conections who... well any way he send me the patch before it was on any server...I did not have a link and well If i had it would piss fmi off if i had posted it...so sorry had a party before i could send you...wel you have it now anyway  |
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Safety, the feeling you have before you realized I'm there too.  |
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LombudXa «eS][Clan Leader»
![«eS][Clan Leader» «eS][Clan Leader»](/modules/Forums/images/ranks/leader.jpg)

Joined: Jul 07, 2004 Posts: 2583 Location: omnipresent
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Clan: «eS][Clan»
Nick: «eS][LombudXa»
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Posted: Mon Jul 25, 2005 2:56 pm Post subject: |
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| Yeah no problem. |
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LombudXa
Joined: Jul 07, 2004 Posts: 2583 Location: omnipresent
Status: Offline
Clan: «eS][Clan»
Nick: «eS][LombudXa»
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Posted: Tue Jul 26, 2005 12:35 pm Post subject: |
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They're working again
Fixed bugs:
23/07 Different teams in a vehicle |
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ScorpioProX
Joined: Aug 21, 2004 Posts: 955 Location: Within darkness you will find me.
Status: Offline
Clan: «evolved Systems»
Nick: «eS][ScorpioPro»
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Posted: Tue Jul 26, 2005 1:01 pm Post subject: |
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yea i know..stil dont get it, do they have beta testers?They dont do a good job then...and if al the gamers will have too tell fmi what is wrong all the time it will take ages till its done 6 months miss all big bugs and realase a betaXX then again and again and again and....  |
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LombudXa
Joined: Jul 07, 2004 Posts: 2583 Location: omnipresent
Status: Offline
Clan: «eS][Clan»
Nick: «eS][LombudXa»
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Posted: Tue Jul 26, 2005 3:29 pm Post subject: |
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Yeah, they have some. Mainly all previous beta testers from U2XMP like voodoo clan. I know one more which is spitting some info in the forums from time to time, that's Jackal.
Well, I don't know if the beta testers are the problem or FMI but probably both. And I have the feeling this will go on pretty long
Best thing would most likely be that we forget about XMP and maybe one day we will be surprised because there is a real XMP coming out. |
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ScorpioProX
Joined: Aug 21, 2004 Posts: 955 Location: Within darkness you will find me.
Status: Offline
Clan: «evolved Systems»
Nick: «eS][ScorpioPro»
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Posted: Wed Jul 27, 2005 11:54 am Post subject: |
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yea that is how I feel bout it now...
Really bout it...still it will stay the best game out there, u2xmp that is...
utXmp is a nice game out there but it misses the power of u2xmp. Well I won?t forget bout XMP lol I can?t! but I'm very disappointed...
When did this happen? utXmp became as real life;
a big disappointment. |
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LombudXa
Joined: Jul 07, 2004 Posts: 2583 Location: omnipresent
Status: Offline
Clan: «eS][Clan»
Nick: «eS][LombudXa»
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Posted: Wed Jul 27, 2005 4:00 pm Post subject: |
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Well, just stop with the hopes and wait what happens. That way you cannot get disappointed
I know, in my eyes, XMP is the best game. It introduced a new style of FPS games. So we only can wait and see what happens. |
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LombudXa
Joined: Jul 07, 2004 Posts: 2583 Location: omnipresent
Status: Offline
Clan: «eS][Clan»
Nick: «eS][LombudXa»
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Posted: Fri Feb 10, 2006 2:17 pm Post subject: Re: NEWS second UTXMP patch!! |
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Thought, I post some recent changes to UTXMP. It looks like that there will be a new release within the next months or so:
Fixed bugs:
- 09/02 Map fixes
- 07/02 Juggernaut Flamethrower rotation on non-owning clients
- 07/02 Juggernaut Flamethrower 360 degree rotation when controlled by bots
- 07/02 Vehicle turret instant rotation when operated by bots
- 02/02 Excess ClientSetBehindView() calls in player wounded/gutblowed/endgame states
- 31/01 Raptor turret muzzleflash positioning in 1pp vs 3pp
- 31/01 Player revive proxy attached to playerpawns
- 31/01 Client/Server Weapon fire/reload timing
- 31/01 Turret detection of other deployables
- 30/01 A bunch of weapon code cleanups
- 25/01 Projectile damage calculation for vehicle/turret hits
- 23/01 Vehicle turret viewrotation on player entry
- 23/01 Vehicle turret rotation on spawn
- 21/01 Deployable turret enemy detection
- 12/01 Raptor turret muzzleflash not showing up in first person
- 10/01 Juggernaut Flamethrower effect not visible to other players
- 10/01 Flamethrower effect not visible to other players
- 09/11 DyingWaiting animations
- 02/11 Scoring for kills by mines
- 02/11 Revive-me dance
- 30/10 Serverside updating of manned turret location
- 30/10 Location display in TeamSay messages
- 29/10 Improper scoring for destroyed mines
- 29/10 No weapon switching after reload
- 29/10 No weapon switching before reload
- 23/10 DyingWaiting player collision
- 23/10 Revive message for gunners
- 08/08 Fieldgens don't use energy
- 08/08 Possible fix for location display in TeamSay messages
- 08/08 Fix for colors not always being displayed
- 04/08 Shock Lance primary projectile damage
- 03/08 UpdateMovementAnimation() disabled during DyingWaiting/Dying states
- 30/07 WeaponDown animations on client
- 30/07 Shortened reload delay for grenade launcher
- 23/07 Different teams in a vehicle
Changes:
- 09/02 A new map
- 03/02 Changed UTXMP site redirect from meta refresh to 301
- 01/02 Unlocked player pitch in behindview
- 31/01 Adjusted vehicle torque
- 23/01 Increased concussion grenade momentum transfer
- 11/01 Vehicle turret exit point based on vehicle (not turret) position
- 10/01 Removable HUD elements (use +/-)
- 09/01 Dying Bots wait for revive if teammate nearby
- 23/10 Pawns persist after player taps out
- 23/10 DyingWaiting players revive via XMPReviveProxy
- 22/10 Disabled laggy Karma collision for destroyed vehicles
- 08/08 Decreased tracers for Assault Rifle primary fire
- 03/08 Zero vehicle turret rotation on initial entry
- 02/08 Increased AmbientSoundScaling for XMPStationaryPawns (turrets, mines, field gens)
- 31/07 Concussion grenade inflicts damage/momentum continuously for 0.8s
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ScorpioProX
Joined: Aug 21, 2004 Posts: 955 Location: Within darkness you will find me.
Status: Offline
Clan: «evolved Systems»
Nick: «eS][ScorpioPro»
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Posted: Fri Feb 10, 2006 2:55 pm Post subject: Re: NEWS second UTXMP patch!! |
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yea cool i was waiting on that, where did you get the time?next 2 months? Sounds nice...still i dont dare to hope...well we could play it lomb just us 2 on the only server aout there for day and night i might be abele to get a year of
tell my boss its for the best game everand he will say well if you can not show up on time then you can stay at home!
such a nice guy  |
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LombudXa
Joined: Jul 07, 2004 Posts: 2583 Location: omnipresent
Status: Offline
Clan: «eS][Clan»
Nick: «eS][LombudXa»
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Posted: Fri Feb 10, 2006 3:08 pm Post subject: Re: NEWS second UTXMP patch!! |
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There were rumours about it. They said something about March/April.
Yeah, I most likely will give it another try when there's a new patch/release out  |
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FMC Senior Member


Joined: Oct 07, 2004 Posts: 612 Location: Germany
Status: Offline
Clan: «eS][Clan»
Nick: «eS][FMC»
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Posted: Fri Feb 10, 2006 5:06 pm Post subject: Re: NEWS second UTXMP patch!! |
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| LombudXa wrote (View Post): | Yeah, I most likely will give it another try when there's a new patch/release out |
I'll be there too Not sure if I'll like it but I try it. |
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ScorpioProX
Joined: Aug 21, 2004 Posts: 955 Location: Within darkness you will find me.
Status: Offline
Clan: «evolved Systems»
Nick: «eS][ScorpioPro»
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Posted: Fri Feb 10, 2006 9:31 pm Post subject: Re: NEWS second UTXMP patch!! |
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