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jb Ex. «eS][Clan Member»
![Ex. «eS][Clan Member» Ex. «eS][Clan Member»](/modules/Forums/images/ranks/ex_member.gif)

Joined: Oct 27, 2004 Posts: 203 Location: Perpendicular magnitude, or up yonder
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Posted: Sun Mar 13, 2005 9:43 pm Post subject: Making maps |
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I'm looking to make maps for ut, never done it before so can u let me know of any information i.e. programmes and any web sites etc i can use.
Thanks
JB
(lol may be a bad idea for me to do this, hehe but i am really determined)
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LombudXa «eS][Clan Leader»
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Joined: Jul 07, 2004 Posts: 2583 Location: omnipresent
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Posted: Sun Mar 13, 2005 9:52 pm Post subject: |
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Look in our Web Links section, there's a category called . Look for the Architectonic one which is a pretty good tutorial to get started with mapping. Good luck  |
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FMC Senior Member


Joined: Oct 07, 2004 Posts: 612 Location: Germany
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Posted: Sun Mar 13, 2005 9:52 pm Post subject: Re: Making maps |
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| jb wrote: | | I'm looking to make maps for ut, never done it before so can u let me know of any information i.e. programmes and any web sites etc i can use. |
Hehe, I got the same idea
In the link section you'll find a site named , the tutorial is very good IMO. I made my tutorial map this weekend and think it wasn't too hard. |
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jb
Joined: Oct 27, 2004 Posts: 203 Location: Perpendicular magnitude, or up yonder
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Posted: Sun Mar 13, 2005 11:06 pm Post subject: |
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thanks fmc i will have a look |
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jb
Joined: Oct 27, 2004 Posts: 203 Location: Perpendicular magnitude, or up yonder
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Posted: Mon Mar 14, 2005 8:23 pm Post subject: |
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Thanks Lom  |
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FMC
Joined: Oct 07, 2004 Posts: 612 Location: Germany
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Posted: Tue Mar 15, 2005 9:14 pm Post subject: |
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I've got a question about mapping, maybe someone could help out. I want to use the static mesh "RailingEnd" from the "EleganceHardwareBrush" package for building a fence. This StaticMesh fits only on the left site of my fence, not on the right side. Think it's possible to change this StaticMesh that it will match on the right side, but dunno how to do  |
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LombudXa
Joined: Jul 07, 2004 Posts: 2583 Location: omnipresent
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Posted: Wed Mar 16, 2005 12:56 pm Post subject: |
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Hey FMC
I haven't had time to look into it but I know that there are many static meshes which only work on one site because the other side is "missing". That way the static mesh as much less polygons and will improve FPS. Isn't there another fence in the same package which is for the other side?
Maybe raTTy can take a look at it, otherwise I will try to find some time and look myself
-> Moved to the Unreal Engine Development forum |
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raTTy «eS][Honorary Member»
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Joined: Aug 02, 2004 Posts: 129 Location: Vienna
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Posted: Wed Mar 16, 2005 1:04 pm Post subject: |
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| LombudXa wrote: | Hey FMC
I haven't had time to look into it but I know that there are many static meshes which only work on one site because the other side is "missing". That way the static mesh as much less polygons and will improve FPS. Isn't there another fence in the same package which is for the other side?
-> Moved to the Unreal Engine Development forum |
Thats right so far.
Many static meshes are only one sided, cause normally you build them in, or better said, place them into a wall, ceiling or whatover. So you dont need to texture the backside.
In UED you have mirror button at your left. I think with this it should be possible. Never tried it so far, but if doesnt work i can have a look at it.
It can be, that you have to convert the SM into a brush (just rightlick it and search for converting).
And, dont forget, if you have coverted and mirrored it, convert it again into a SM, and include it into the MyLevel file, else nobody could see it, exept you make your own Mesh package for this Level : ) |
Signature (._.´¯`.» Ratty alias DerHoheRat alias TheDarkblueevil «.´¯`._.) |
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FMC
Joined: Oct 07, 2004 Posts: 612 Location: Germany
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Posted: Wed Mar 16, 2005 7:16 pm Post subject: |
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Thank you for your answers. I think my description was a bit inexact. The static mesh i want to use is the curved end part of a railing and it's textured and visible from all sides. This static mesh fits only on one side of the railing I want to build and the mirror tool doesn't help because it changes only the position of the part, not the part itself.
Well, I'll take a look if I find a railing in any other package.. |
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jb
Joined: Oct 27, 2004 Posts: 203 Location: Perpendicular magnitude, or up yonder
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Posted: Thu Mar 17, 2005 12:45 am Post subject: |
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i would take a look for you m8 but everytime i save my map utED dosent load unless i do a system restore lol
nice gl with it |
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jb
Joined: Oct 27, 2004 Posts: 203 Location: Perpendicular magnitude, or up yonder
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Posted: Thu Mar 17, 2005 2:28 am Post subject: |
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Still no luck
but i opened the map DM-CBP1-Elegance up in UTed and copied the bit i wanted off the map, then opened my map up and pasted it in that way
But still?there must be a way!!!!!!!
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jb
Joined: Oct 27, 2004 Posts: 203 Location: Perpendicular magnitude, or up yonder
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Posted: Thu Mar 17, 2005 2:32 am Post subject: |
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o yeah my UTed is working now, it was a staircase out side of the map erea cassing it to load funny (dont know how that got there lol) ????
o well u live and lern! |
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LombudXa
Joined: Jul 07, 2004 Posts: 2583 Location: omnipresent
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Posted: Thu Mar 17, 2005 6:32 am Post subject: |
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| jb wrote: | | o yeah my UTed is working now, it was a staircase out side of the map erea cassing it to load funny (dont know how that got there lol) ???? |
You probably added it by accident. I also had similar things going on on my map lol. I recommend to do many saves while making a map and create for each step you go on with the map a new file so if something goes wrong you can easily go back and take a backup of your map. |
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raTTy
Joined: Aug 02, 2004 Posts: 129 Location: Vienna
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Posted: Thu Mar 17, 2005 8:49 am Post subject: |
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well you also can resize static meshes. in the right upper corner you have the field X / Y / Z where normally "1" stands in.
for example give it a 0.5/2/1. Then its half as huge as normal in the X Axis, double in the Y Axis and normal in the Z axis. |
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Aersik Newbie


Joined: Mar 15, 2005 Posts: 8
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Posted: Thu Mar 17, 2005 9:50 am Post subject: |
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| raTTy wrote: | well you also can resize static meshes. in the right upper corner you have the field X / Y / Z where normally "1" stands in.
for example give it a 0.5/2/1. Then its half as huge as normal in the X Axis, double in the Y Axis and normal in the Z axis. |
hmmm...in my UED, those DrawScale 3D boxes are in the bottom right. Note you can also set them to negative values, which will mirror the smesh (or whatever) about that axis. |
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