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FMC Senior Member


Joined: Oct 07, 2004 Posts: 612 Location: Germany
Status: Offline
Clan: «eS][Clan»
Nick: «eS][FMC»
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Posted: Fri Oct 06, 2006 7:45 pm Post subject: [UT2004 CTF] Confucius |
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I opened this topic again because the original one was deleted.
ATM the beta 4 version of is available, thx to Lom who uploaded it to the servers yet.
Here's the changelog for those who are interested:
Changes in Beta 2
fixed problem with non retail sound package
Changes in Beta 3
fixed blocking volumes in middle area and bases to avoid camping on edges
fixed skybox issues
fixed zone portal issues
less weapon pickups and playerstarts in the bases, more in the hallways
new teleporters connecting the small alcoves in the upper and lower hallway via teleporter tunnels
roofs added to the wells
new hallways leading from the central area to the bases, but not back
Until today I got 3 requests for the next version: Lom found some floating pillars in the lower hallways (fixed), slaya wants smaller fire damage volumes on the middle area pillars (done) and Scorp want's the complete map look older. This is alot of work, I think about 25% of it is done.
Well, before I finish a new beta version I'd like to ask you for more requests - hoping that there won't come to much
IMO the gameplay is much better now with the new hallways, maybe I should make sloping to them a bit easier for tose ppl who aren't so good in such things. If I wouldn't change it slaya's team will win every match in this map
(Edit: Feb 07, 2007 - Replaced beta 4 with final version) |
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Last edited by FMC on Wed Feb 07, 2007 2:24 pm; edited 2 times in total |
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slayaplaya Junior Member


Joined: Mar 20, 2006 Posts: 64
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Clan: «eS][Clan»
Nick: «eS][slayaplaya»
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Posted: Fri Oct 06, 2006 9:31 pm Post subject: Re: [UT2004 CTF] Confucius |
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| FMC wrote (View Post): | | slaya wants smaller fire damage volumes on the middle area pillars (done) |
nice
| FMC wrote (View Post): |
Well, before I finish a new beta version I'd like to ask you for more requests |
if you haven't done it already it would be nice if you could reduce the fog in the water.
And if you want to you can fix the blocking volume of the statue in the base (btw it's only the right statue, the blocking volume of the left statue works fine).
That's it. I think this shouldn't be too much work
| FMC wrote (View Post): | If I wouldn't change it slaya's team will win every match in this map |
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LombudXa «eS][Clan Leader»
![«eS][Clan Leader» «eS][Clan Leader»](/modules/Forums/images/ranks/leader.jpg)

Joined: Jul 07, 2004 Posts: 2583 Location: omnipresent
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Posted: Sun Oct 08, 2006 11:20 am Post subject: Re: [UT2004 CTF] Confucius |
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Nah, keep the sloping area in the base as it is. This gives certain people a chance to practice that  |
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ScorpioProX «eS][Clan Member»
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Joined: Aug 21, 2004 Posts: 955 Location: Within darkness you will find me.
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Clan: «evolved Systems»
Nick: «eS][ScorpioPro»
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Posted: Mon Oct 09, 2006 6:48 pm Post subject: Re: [UT2004 CTF] Confucius |
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I like the map the way it is, above mentiont clear bug's excluded.
The new unpland way out of the base is a great thing and i recomand keeping that. We will learn
All around good work, all the other things i do not fully think are great is a matter of taste i guess and are just cosmatic so i leave that up to you.
The use of bloking volumes was never somthing i liked but thats a fps isue as i understand it so thats also up to you.
Love were this map turnd intoo so GOOD JOB  |
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Safety, the feeling you have before you realized I'm there too.  |
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FMC
Joined: Oct 07, 2004 Posts: 612 Location: Germany
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Posted: Fri Oct 13, 2006 12:11 pm Post subject: Re: [UT2004 CTF] Confucius |
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I finished the next version, it shouldn't be uploaded to the servers yet. I opened a thread in a german UnrealEd forum to get some advice about placing pickups, weapons and so on for NW games. I'm sure they'll find some bugs too .
For those who understand it,
I called that version beta3b, you'll find in it all changes for the upcoming beta4 version, including the known bug fixes and some "old looking stuff"  |
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FMC
Joined: Oct 07, 2004 Posts: 612 Location: Germany
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Posted: Thu Dec 14, 2006 12:12 pm Post subject: Re: [UT2004 CTF] Confucius |
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After a long time i decided to continue with this map and now I can show you .
It took so long because I got much errors when I added trims and other stuff, so I had to restart and restart again until I had no mind to going on with it In fact I was thinking about stopping this project, also because I got bad feedback from the german UnrealEd forum I mentioned in the previous article.
Well, like we say in Germany: This is snow from yesterday here are the changes:
- changed fog in sewers again, looks better than the last version
- changed lightning in complete map - IMO it looks much better than before
- changed most floor textures
- changed many static mesh textures
- changed skybox - it's night now in the map (level info text was changed as well)
- added stuff to make the map look older
- fixed fire damage volumes on the pillars in the middle
- fixed positions of the right samurais' platforms (blocking volume was ok there) - thanks to Slaya
Due these changes it can be that the fps rate is not so good as it was in beta 3, but lets try it; for me it seems to be the same though.
These things are still to do in the map: adding level preview pictures and level music. If you know some matching music (not copyrighted in .wav, .mp3 or .ogg format) please let me know, I'd really appreciate it. |
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slayaplaya
Joined: Mar 20, 2006 Posts: 64
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Posted: Thu Dec 14, 2006 2:30 pm Post subject: Re: [UT2004 CTF] Confucius |
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Nice to hear that you don't want to give up this project
I think the new lightning creates a nice atmosphere even though I have to say that it's very dark now (especially inside the building). I think I have to get used to that first...
I also found a little bug. In the upper hallways (blue and red team) there is a torch and smoke but no flame:
Beside that I still like the map and I hope you will finish it soon  |
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FMC
Joined: Oct 07, 2004 Posts: 612 Location: Germany
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Posted: Thu Dec 14, 2006 5:14 pm Post subject: Re: [UT2004 CTF] Confucius |
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| slayaplaya wrote (View Post): | | I also found a little bug. In the upper hallways (blue and red team) there is a torch and smoke but no flame: |
Hehe, this isn't a bug You'll find about 6 or 7 smoking torches like that without fire. If you look again you can see that this places also have no lightning. I thought in an old castle with broken floors there could be burned out torches too  |
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slayaplaya
Joined: Mar 20, 2006 Posts: 64
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Posted: Thu Dec 14, 2006 5:58 pm Post subject: Re: [UT2004 CTF] Confucius |
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o I see
I only saw the two torches so I thought you forget to add the light or something
lol next time I will think about it before I post my next bugreport  |
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LombudXa
Joined: Jul 07, 2004 Posts: 2583 Location: omnipresent
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Posted: Fri Dec 15, 2006 4:42 pm Post subject: Re: [UT2004 CTF] Confucius |
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Yeah, don't listen to them. I like this map too and I'm sure others will like it as well. It may be not a map for everyone but who cares.
I will upload it so we can play it on next training, thanks  |
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FMC
Joined: Oct 07, 2004 Posts: 612 Location: Germany
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Posted: Tue Dec 19, 2006 8:26 am Post subject: Re: [UT2004 CTF] Confucius |
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I want to get some feedback about the new version we played yesterday - thanks to Lom for uploading it. I hope you like the map now with its darker design, maybe you have also found some bugs.
As far as I can see there's only one little bug with the bugs sometimes they can be seen not only on the wall, they're flying in the air (I have seen this 2 or 3 times, it doesn't happen often, so I wouldn't change their behavior).
Scorp mentioned yesterday something about the sewer entries in the bases, don't know what it was though. I removed the roofs over them because of two reasons: a better fps rate and the bases look better without them (IMO), they aren't so crammed now. |
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LombudXa
Joined: Jul 07, 2004 Posts: 2583 Location: omnipresent
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Posted: Wed Dec 20, 2006 11:14 am Post subject: Re: [UT2004 CTF] Confucius |
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I really like the new look of it. Though, I liked it as well when there was daylight
The only thing I've noticed a bit were does broken floors. I think in original UT maps they're made a bit differently in regards to blocking volumes but not sure how you did it. I get stuck for a little bit sometimes.
Other than that it's really a nice map. I'm really impressed how you improved your mapping skills. Well done  |
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FMC
Joined: Oct 07, 2004 Posts: 612 Location: Germany
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Posted: Wed Feb 07, 2007 2:31 pm Post subject: Re: [UT2004 CTF] Confucius |
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I've just finished the
There are some small changes from beta4 to this version: the broken tiles in the hallways have to collision anymore, this should solve the stucking issues that appear sometimes. The level preview and description were updated and I've found some nice music from the CBP2 bonus pack. This music file isn't included in the zip archive though, I think almost everybody has installed the full bonus pack.
Due to the filesize I cannot add this map to our download section, Lom maybe you can do it. When the map is available on both servers - evolved Systems and Nali City - I'm going to post a news article. |
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LombudXa
Joined: Jul 07, 2004 Posts: 2583 Location: omnipresent
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Posted: Wed Feb 07, 2007 2:43 pm Post subject: Re: [UT2004 CTF] Confucius |
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Good job as well here It's really a nice map. Yeah, the getting stuck problem was a bit annoying sometimes. I hope that's better now
I'll update the server with the new map when I get a chance.
I've changed the filesize for the download module to 10 MB. It could be that it still doesn't work. Depends on our host because the host can limit such things directly on the server. Let me know if it works and if it's enough. |
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