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TFA Mut for AS maps
 
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raTTy
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PostPosted: Wed Mar 16, 2005 12:24 pm Post subject: TFA Mut for AS maps Reply with quote

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well i found this thread in the atariforums, but i not getting smarter how to include this mutator in a map.

well at last it could be something for our AS trial server.

Lom would be nice if could check this out, how it really works, as a server mutator. so we would have have the TFA in all our maps.

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LombudXa
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PostPosted: Wed Mar 16, 2005 12:59 pm Post subject: Reply with quote

Yep, that's probably useful Laughing

Well, as you could read from Aersik's post, it looks like that he knows how to add it. Maybe he can help you to include it into maps Wink

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Aersik
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PostPosted: Wed Mar 16, 2005 4:03 pm Post subject: Reply with quote

I've never seen TFA being used as a server mutator, only as map embeds. I assume there is something that prevents this (although I've never checked), and i assume that's also why the 7co server went through all the trials maps and manually added TFA to them.

As for adding them to individual maps:

TFAMap.u wrote:

// TFAEmbed - Trial-Friendly Adjustments Actor
// A mutator designed to be embedded into maps that disables players messing around with other players in trialmaps (shieldgunning/grenades/blocking)
// By Neoflame, 15 July 2004
// 17 July 2004: Added translucency interaction
// 11 August 2004: Removed translucency (too buggy), forked embedded mutator (borrowed heavily from UWiki), fixed shieldgun and assault rifle
//
// How to embed (from the UWiki):
//
// 1. Make sure this Mutator is NOT listed in the "EditPackages" section
// of your UT2004.ini.
// 2. Make sure "TFAMap.u" IS located in your UT2004/System folder.
// 3. Start a fresh UED session and open your Map for editing.
// 4. Open the Actor Class browser and go to File->Open->TFAMap.u.
// 5. In the Actor Class browser, scroll down to find
//
// Actor->Info->Mutator->TFAEmbed
//
// 6. Highlight "TFAEmbed" in the browser and then select a surface
// somewhere in your map, right-click on the surface, and in the pop-up
// menu that appears, choose "Add TFAEmbed Here". Place only ONE
// instance of this Mutator in your map. It is unknown if the bHidden property
// works with this, so play it safe - when you "Add TFAEmbed Here", do it somewhere
// where no one should be able to see it. Outside the skybox/above a hallway always
// works well.
// 7. Build and save your map.
//
// If you subsequently delete the single instance of the Mutator from your map,
// and then rebuild and resave, the Mutator code will be deleted from the map
// and you will have to repeat all these steps to embed it again. The .u file must
// be in the user's System folder (or at least the server's.) TFAMap is _not_ required
// in the ServerPackages line.
//
// Anyone may use this mutator as long you do not misrepresent the author (i.e.
// you can leave my name out but you can't put someone else's instead.)
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raTTy
 
  


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PostPosted: Wed Mar 16, 2005 5:54 pm Post subject: Reply with quote

ah nice, thx for the info.

so i am pretty ready to start my first AS map Razz

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LombudXa
 
  


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PostPosted: Wed Mar 16, 2005 7:08 pm Post subject: Reply with quote

raTTy wrote:
so i am pretty ready to start my first AS map

Cool, hope it becomes a nice map Smile Good luck with it.

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jb
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PostPosted: Thu Mar 17, 2005 2:39 am Post subject: Reply with quote

i think i will have a go at making a AS map (no jokes and laughing please lol) Doubt Confused Shocked Wink Smile Very Happy Idea

wish me luck Very Happy

whats TFA? is it were u can walk through peolpe???

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LombudXa
 
  


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PostPosted: Thu Mar 17, 2005 6:28 am Post subject: Reply with quote

jb wrote:
i think i will have a go at making a AS map (no jokes and laughing please lol)

Well, you have to start somewhere Wink Good luck for you too.

Quote:
whats TFA? is it were u can walk through peolpe???

Yes, it's used for that. Read Aersik's post above and get the TFA mutator from the link raTTy posted Smile

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