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UT2004 v3369 patch released
 
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LombudXa
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PostPosted: Mon Dec 05, 2005 8:26 pm Post subject: UT2004 v3369 patch released Reply with quote

Epic Games has released patch version 3369 as the 7th official patch for Unreal Tournament 2004.

This patch is completely compatible with the retail version - servers and clients of any flavor can connect with each other.
This patch will not overwrite your ut2004.ini and user.ini files, except to update settings as necessary. This patch
includes all changes made in Patches 1, 2, 3, 4, 5 and 6.

This patch should be installed *after* installing the Epic ECE Bonus Pack, as it updates some of the game code included
with the bonus pack.

Thanks to John Barrett for a number of fixes.



Downloads:

You can download the patch from our download section:

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-> Updated patch



Changelog:


General Gameplay:
  • Fixed DriverLeft() not be called when driver dies in vehicle without vehicle being destroyed. This fixes the vehicle not resetting, and fixes effects like the engine sound not being turned off.
  • Fixed some vehicle weapon effects staying around when bots stopped firing them.
  • Fixed spider mine layer incorrectly reducing mine count when a fired spider mine immediately explodes.
  • Fixed manta and raptor spinning sometimes when player enters
  • SPMA camera explodes if it hits water.
  • Don't allow SPMA camera view to go outside world.
  • Invasion HUD radar uses the viewed pawn's rotation rather than the spectator's rotation.
  • Fixed low gravity not working properly in second and successive rounds of onslaught.
  • Moved announcements for assault energycore to ASOBJ_EnergyCore_Spawn, and made them editable by level designers.
  • Fixed spawning multiple energycores in Assault.
  • Can now throw linkgun with 1 ammo left.
  • Fixed exploit where shieldgun could be used to protect against lava or slime volume damage.
  • Fixed CTF Flags not returning exploit
  • Fixed stats tracking when a player switches between a spectator and active player (or vice-versa)



Networking:
  • Various networking serialization optimizations.
  • Fixed issues where players would not properly be sent to the Spectating state on clients.
  • Fix for eyeheight getting screwed up on client
  • Server optimization
  • players don't do line of sight checks with each other
  • Don't replicate pawn.ViewPitch to netowner
  • Fixed CTF flag not properly attaching to vehicles on net clients.
  • Made CD key hashes sent by clients more secure.
  • Fixed various exploits.
  • Merged Michiel Hendrick's HTTP redirect code improvements.
  • Merged Fix for Map Vote Bug that cut off some chat text
  • Merged Fix for Map Vote Bug that caused the window to open twice
  • Prevent crash exploit (which was fixed) from being propagated to unpatched clients.



Engine:
  • Return rather than asserting in UCanvas::WrappedPrint() if no valid font.
  • Fixed -Mod= to support proper exporting of headers
  • Convert '|' to 'I' in player names.
  • Fixed cut and paste error in MidGamePanel.uc that could cause crashes on level changes. (thanks Wormbo)
  • Fix and optimization for projector rendering.
  • Various changes to support 64 bit version.
  • Scripted texture changes so they don't render upside down on OpenGLDrv.
  • Fixed weather effects on OpenGLDrv.


Our servers have just been patched. Enjoy Smile

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Last edited by LombudXa on Mon Dec 26, 2005 1:43 pm; edited 1 time in total
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Diddle
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PostPosted: Tue Dec 06, 2005 2:18 am Post subject: Reply with quote

Praise the lord for the Mapvote bugfixes. MAN those were annoying.

Thanks for updating the servers. Smile
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LombudXa
 
  


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PostPosted: Tue Dec 06, 2005 9:16 am Post subject: Reply with quote

I like especially this one:

Fix for eyeheight getting screwed up on client

Was driving me nuts.

No problem about the update, glad I could do it yesterday Smile

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ScorpioProX
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PostPosted: Tue Dec 06, 2005 11:50 am Post subject: Reply with quote

I hate it maks servers very slow..and more laggy when ppl enter the game, as far as i hve seen also word is around that Epic has some probs with the master server after releasing the patch....hope they patch it soon with a new patch... Mad

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miszt
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PostPosted: Thu Dec 08, 2005 10:40 am Post subject: Reply with quote

lol starting to sound like XMP Doubt any news on UTXMP scorp? cant rember the website so aint been able to check...I know I tease ya about it all the time, but I do actually like the game lol Razz

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one of Gods own prototypes, a high powered mutant of some kind, never even considered for mass production. To weird to live, and to rare to die.
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LombudXa
 
  


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PostPosted: Thu Dec 08, 2005 1:21 pm Post subject: Reply with quote

I didn't notice any more lag than before. Though, I'm also sure that it wasn't the best patch they've released and there wasn't too many updates really anyway.

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ScorpioProX
 
  


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PostPosted: Thu Dec 08, 2005 3:08 pm Post subject: Reply with quote

Yea miszt there working on a beta 2a atm...the game is well mostly done just not the same feel as the old XMP, stil its a nice mod with some bugs but very nice to play as long as there are ppl playing... Confused

SO YOU LIKE XMP Exclamation Exclamation Laughing Now we can maybe be friends man! You took the first stap! Not that i like you more now its just that now i know there s some sense inyou some where... Twisted Evil

BTW lomb i did not have the patch myself when i had the extra lagg after i instald the patch myself i seemed to have no probs.

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FMC
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PostPosted: Thu Dec 08, 2005 3:37 pm Post subject: Reply with quote

I prefer to wait some days before I install a new patch to see if it causes new trouble.

(Off topic) @Scorp: I've installed UTXMP some months ago and I'm still not sure if I like it. If it's playable some day I promise I play with you some matches Smile

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Diddle
 
  


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PostPosted: Thu Dec 08, 2005 6:05 pm Post subject: Reply with quote

When he explained it to me, it sounded a bit like Tribes Vengeance to me. That's pretty much the same imo, but then without the energy hacking. T:V is a great game too btw, too bad I don't play it a lot anymore. I should install it again. Smile

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LombudXa
 
  


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PostPosted: Thu Dec 08, 2005 8:47 pm Post subject: Reply with quote

It might sound like Tribes but it's different. You can actually see and feel what the UT engine is capable of lol but UTXMP isn't like U2XMP used to be.

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ScorpioProX
 
  


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PostPosted: Thu Dec 08, 2005 8:49 pm Post subject: Reply with quote

THnx FMC Very Happy
and Diddle you dont need to instal Tribes Vengeance! Just utxmp you can play with me and FMC and i think FMC will join us as well Wink

We could set up a sunday and play it with the whole clan instad of normal ut...but i have to ask lomb..

Lomb can we play utxmp not the comming sunday but the one after that @ training time with the clan?? Razz

ow and back on topic...have nobody seen somthing like "preforming criticla checks plz wait" got that every nmew server i joind an i could not play untill it was done..and othe ppl lagged, that was before i updated my ut...

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PostPosted: Sat Dec 24, 2005 2:39 pm Post subject: Reply with quote

Since the patch was installed on the game server I cannot play INV well. Even when I set my UT2k4 to the english version with highest gore level the monsters just fall down when they got hit, I see no gib effects. So it can happen that I shoot one monster more than once until i'm sure I hit it.
So I have just installed the patch on my system too and now I cannot set the gore level anymore, it was removed from the german game menus. When I turn the game to the english version I can set the gore level, but I like to keep german menus Razz I don't mind about this in normal games, but's annoying in iINV Sad
Does someone know which UT2k4 ini file I have to edit for bringing the gore level back? In previous patches I had to edit something in ..\UT2004\System\engine.det but it doesn't work anymore.

Of course I know this question about violence and gore doesn't fit to X-Mas Doubt Wink

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